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NPC Generator

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Advanced [show]


Anthony Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. He has styled his blonde hair well, parting it to the right. His eyes are a pleasant amber.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Mentor. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Anthony Eastaughffe, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.


Social Check DCs


Ernest Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He has styled his blonde hair well, parting it to the left. He has amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: The child of a Baker, who enjoyed hunting, Ernest was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his writing dream.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Slave, Nature. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Ernest Thorpe, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Blythe, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His moppish silver hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Stableman.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Poor, Mentor. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Blythe, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Simon Rutherford, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a black coat with blue slacks, and he perpetually has his bastard sword ready. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast forest. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Barrister.

Motivation: To be a Mortician again; and expand his business

Ideals: Fighting, Passionate, Opinionated. Bonds: Nature, Job. Occupation: Barrister

Voice: American accent

Attributes [hide]

Simon Rutherford, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs


Guy Winthrop, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He then took over the family business and is one of the better Tanner for hire.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Guy Winthrop, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 18 (+4)12 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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