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Advanced [show]


Richard Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His silver hair and beard is wavy and long. His half smiles and amber eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Richard Anderton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 5 (-3)12 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and carries clubs. He has wavy chestnut hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Religious, Military. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Arnold Wakefield, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His brown hair is singed and shortened. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Ideals: Disciplined, Pacifist. Flaws: Ugly, Mundane, Racist. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Tim Gentry, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 17 (+3)12 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Golden yellow topaz (900 gp). Rose (40 gp). Obsidian (10 gp).


Social Check DCs


Kyle Weston, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his trident always slung over his shoulder. He sports a flattop hair cut. His blue eyes dart from person to person.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He has a crush on the local Ruler; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Fearful, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Kyle Weston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. 1 Everburning torch.


Social Check DCs


Randal Beverly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears tight fighting clothing, which leaves very little to the imagination. His left leg appears badly burned and disfigured. He wears his chestnut hair down. His gray unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Military. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Randal Beverly, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 11000 cp. 2 Acid flasks. 1 Everburning torch. 4 Holy water.


Social Check DCs

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