Bertram Kendal, Male Human [Permalink]
Personal [hide]
Description: This man wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars, and sports empty pouches on his belt. His chestnut hair is styled in orderly dreadlocks. He has several tiny ruby earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Bertram hails from a village terrorized by giants. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is greedy; and a rival would like him out of the picture
Flaws: Shy, PTSD. Bonds: Rich, Criminal record, Enemies. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Shane Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. His auburn hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Mortician in town.
History: He was born in the west. His martial abilities were realized during a raid on his village. He struck the Mortician job and began his own company from there.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 24000 cp.
Adam Yardley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and very much looks the part of a Miller. His skin is also unnaturally pale. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gifted student he started as a Slave Trader, but he got bored and became a Miller. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Gomory Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his left hand. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane, Antagonistic, Fearful. Bonds: In love. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp.
Godfrey Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His red hair is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant violet.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Hedonist, Mundane. Bonds: Nature, Mentor. Occupation: Bowyer
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 9000 cp.
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