Theodoric Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). He wears his chestnut hair up in a very large beehive style do. His face is scarred and worn.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Theodoric has worked very hard to control his curse. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Poor. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2500 sp.
Ralf Wade, Male Human [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a tan coat with white slacks. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are gray.
Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ralf's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Just what you see.
Geoffrey Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Insane, Impulsive. Bonds: Job, Poor. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Allerton, Male Human [Permalink]
Personal [hide]
Description: This western man wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His clothes are grease stained in places. His brown hair is greasy and uncared for. His eyes are amber and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.
History: Born to a Fletcher, his father struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world.
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Anselm Shelley, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a white coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. His hair is short and silver. His eyes are a pleasant blue.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Anselm was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. In the meantime he has taken over work as a Painter and occasionally as a mercenary.
Motivation: Marry his sister to traveling adventurers; and to be a priest again
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Family. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!