Gomory Lester, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is unkempt and raggedy. His violet eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: He got into the Layabout business at a young age. There was a wharf not far from home where he often wandered off to fish. He became a Layabout soon after.
Motivation: Sabotage a competitor; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Poor, Job, Nature. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Frederick Ansley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man prefers to wear white pants and tee shirts. He has a white handlebar mustache and slicked back white hair. He has violet eyes.
Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Ploughman in town.
History: When he was but 7 years old his parents immigrated from the north. Frederick was born on a far northern forest where he grew up under the tutelage of his mother, an expert Ploughman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Extrovert. Flaws: Insane. Bonds: Job, Immigrant, Rich. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Citrine (60 gp). Blue star sapphire (1200 gp). Hematite (16 gp). 1 Half-Plate.
Anselm Reed, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he has a large white mantle and cape that has been intricately interwoven into his blue robe. He has done his best to style his golden hair to look like a famous performer. He has green eyes.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up kukri and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To share knowledge with the world; and he is content
Ideals: Disciplined, Joker, Logical. Flaws: Mundane. Bonds: Nature. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Trey Stanley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan shirt with thin brown vertical stripes and green pants. His chestnut hair and beard is wavy and long. His ears are large.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
Drogo Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His blonde hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Merchant business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Family. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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