Balimaar Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a shortbow on his belt. He keeps his silver hair in a pixie cut. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Athletic. Flaws: Emotional. Bonds: Adventurer, Criminal record. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. Brass mug with jade inlays (600 gp).
Miles Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has money and likes to spend it; and he would like to get married and retire
Ideals: Opinionated. Bonds: Rich, Military, Nature, Has a crush. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2500 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Darkwood Buckler. 1 Darkwood Shield.
Ralf Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with small hat. His silver hair is lengthy. He has gleaming, smiling green eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Junk Dealer, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.
Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero
Flaws: Shy, Secretive, Addict. Bonds: Immigrant, Poor. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp. Rhodochrosite (16 gp).
Randal Spalding, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has all his life been fascinated with dancing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Now he works as a dancing tutor during his time off.
Motivation: His religion dominates his actions; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Artistic, Logical. Flaws: Greedy. Bonds: Debt, Religious. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Darkwood Shield. 1 Darkwood Buckler.
John Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His hair is short and white. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Gardener, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Gardener again; and sabotage a competitor
Ideals: Justice, Fighting. Bonds: Attractive, Job, Poor. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
