Guy Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His golden hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He feeds upon the attention of others.
History: He was born at the edge of vast plains. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Flaws: Insomniac. Bonds: Attractive, Enemies, Nature, Rich. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp.
Don Brandon, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and dresses in collared shirts and wears a proper scarf over his head. His brown hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Don took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, In love. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Solomon Mitchell, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a blue broad hat and blue clothes. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Solomon hails from a village terrorized by brigands. He dropped out of school before completing his studies. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Attractive, Enemies, Nature. Occupation: Animal Trainer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp.
Tim Acton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is cut jaggedly and amateurishly. His amber eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Anthony Altham, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His black hair is heavily combed to the right. He has a dull look in his blue eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Athletic, Logical, Artistic. Flaws: Emotional. Bonds: Attractive, Religious. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!