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NPC Generator

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Advanced [show]


Manfred Blakely, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a black suit, brown shirt, and tan tie. He keeps his chestnut hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses divination through singing.

History: The child of a Detective, who enjoyed hunting, Manfred was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He has worked as a Dilettante like his father before him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Nature, Job. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Manfred Blakely, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Drogo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue coat over a brown low-cut shirt, and a deerstalker hat upon his head. He has moderate length white hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the large cave and found the beat up bastard sword and armor he uses now. He now mingles about in high society.

Motivation: He is greedy; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Rich, Nature. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Drogo Ainsworth, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 7 (-2)9 (-1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Theodoric Kenley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is styled in orderly dreadlocks. He has a dull look in his blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Sailor business at a young age. He has had some formal poetry training, and achieved minor success. He now owns his own business.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is unsatisfied with his job

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Job. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Theodoric Kenley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Don Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with green highlights, and long blue pants that bunch up around his shoes. His silver hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to raise his children well

Flaws: Insane, Antagonistic, Impulsive. Bonds: Rich, Family, Adventurer. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Don Barton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 18 (+4)11 (+0)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp.


Social Check DCs


Manfred Perry, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his left hand. His chestnut hair is greasy and uncared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Flaws: Ugly, Addict, Terse. Bonds: In love, Family. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Manfred Perry, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1100 sp.


Social Check DCs

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