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Advanced [show]


Diggory York, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in an above average manner. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Diggory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: He was born in the south, but his parents moved at a very young age to the east. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Slave. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Diggory York, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)15 (+2) 16 (+3)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1800 sp. Aquamarine (900 gp).


Social Check DCs


William Tickle, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a black vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by sweets. His long chestnut hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small mountains village. William was born on a far western mountains where he grew up under the tutelage of his father, an expert Layabout. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Nature, Immigrant. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

William Tickle, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)12 (+1) 16 (+3)17 (+3)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Lance Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his blue eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Servant soon after.

Motivation: To unite with his brother.

Ideals: Disciplined, Gifted. Bonds: Attractive, Family, Job. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Lance Bradley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 4 Smokesticks. 4 Smokesticks. 1 Antitoxin.


Social Check DCs


Adam Abram, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Junk Dealer does. His blonde hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He became a Junk Dealer soon after.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Job, Religious, Rich, Nature. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Adam Abram, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 cp. 4 Holy water. 1 Antitoxin. 1 Everburning torch.


Social Check DCs


Kyle Shelby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Engraver. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: Kyle was born in the north. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Job, Religious. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Kyle Shelby, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 18 (+4)8 (-1)
Skills Nature +5, Persuasion +1
Senses Passive Perception 14
Languages Common, Auran, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Amber (110 gp).


Social Check DCs

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