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NPC Generator

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Advanced [show]


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He keeps his red hair in a flapper bob. He wears large thick round spectacles.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Herbalist business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Gerald began to lead the lost caravan. He now owns his own business.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Gerald Gladstone, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)18 (+4) 13 (+1)9 (-1)
Skills Arcana +6, Performance +1
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Halfling, Druidic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Clive, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair and beard is wavy and long. His eyes are likewise hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Shepherd for hire.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist, Justice. Flaws: Antagonistic, Depressed. Bonds: Nature, Job. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Gomory Clive, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Nicholas Harrington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with dancing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Nicholas Harrington, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Randal Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast forest. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Disease. Bonds: Military, Nature, Guardian. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Randal Rylan, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 18 (+4)10 (+0)
Skills Insight +6, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp. 2 Alchemist’s fire.


Social Check DCs


Lance Eastoft, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Lance Eastoft, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)14 (+2) 14 (+2)8 (-1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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