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Advanced [show]


Jocelyn Payton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a green collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Opinionated, Logical. Bonds: Poor, Immigrant, Nature. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Jocelyn Payton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple black robe with red stripes complete with hood. He wears his black hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerard was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: To be a Dyer again; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Gerard Spalding, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6

Possessions: 400 gp.


Social Check DCs


Gomory Washington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He wears his blonde hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Gomory studied abroad. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Extrovert, Gifted. Bonds: Attractive, Family. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Gomory Washington, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. Aquamarine (300 gp). Fiery yellow corundum (900 gp). White pearl (100 gp).


Social Check DCs


Drogo Van Es, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear pastel tank tops with tan pants. He is muscular with a powerful set of arms. He wears his auburn hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Drogo was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Architect for hire.

Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Bonds: Military, Attractive, Job, Family. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Drogo Van Es, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 17 (+3)6 (-2) 7 (-2)16 (+3)
Skills History +0, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp. Obsidian (9 gp). Red garnet (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. He has moderate length golden hair. His gray eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 3 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and to reunite with his absent mother

Ideals: Artistic, Philantrophist. Bonds: Immigrant, Poor. Occupation: Bellfounder

Voice: Scandinavian accent

Attributes [hide]

Robert Rayden, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 7 (-2)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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