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Advanced [show]


Anselm Mori, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his white robe and has his bow always slung over his shoulder. His silver hair is knotted and matted. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Seamstress, his father struggled to pay the bills. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Forgetful. Bonds: Attractive, Poor, Criminal record. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Mori, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Clayden, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Farmer does. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Entrepeneur. Bonds: Job, Religious, Family, Military. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Clayden, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 60 pp.


Social Check DCs


Godfrey Appleton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is renowned for his bright brown suits and hats. He has shaved his head bald. His eyes are a pleasant amber.

Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Blacksmith business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to clean up the streets

Flaws: Shy, Impulsive. Bonds: Job, Guardian, Criminal record. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Godfrey Appleton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Percival Beckwith, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting white shirt and pants. He has a very tight haircut. He has a dull look in his brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, his parents were killed by a dire rats raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Flaws: Depressed. Bonds: Immigrant, Rich, Enemies, In love. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Beckwith, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Frederick Warwick, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely grey suit with violet socks and a vest with buckled shoes, he is not a threatening figure. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful slaver made him what he is. He worked as a nervous Beggar and found it very stressful. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Insane, Insomniac. Bonds: Has a crush, Mentor, Job. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Warwick, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs

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