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Advanced [show]


John Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light violet in addition to tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is a Doppelganger in disguise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

John Van Es, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy violet pantaloons and a tan scarf. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the large cave and found the beat up club and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Doctor

Voice: French accent

Attributes [hide]

Bertram Gresham, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)17 (+3) 14 (+2)14 (+2)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Richard Blakeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, pastel, dusty cloak. With a patchy red beard and wild red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Richard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Justice. Flaws: Emotional, Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Blakeley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Kyle Washington, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His hair is short and golden. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was granted martial powers by his dying sister.

Motivation: To be a Marshal again; and further expansion of business

Ideals: Gifted. Bonds: Poor, Attractive, Military, Nature, Job. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Kyle Washington, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Patrick Westcott, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bounty Hunter. His chestnut hair is unkempt and raggedy. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He now owns his own business.

Motivation: Wants a kiss; and further expansion of business

Flaws: Ugly, Depressed. Bonds: Job, Poor, Has a crush. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Patrick Westcott, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 6 (-2)12 (+1)
Skills Acrobatics +1, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2600 sp. Smoky quartz (70 gp). Deep green spinel (160 gp). Rhodochrosite (13 gp).


Social Check DCs

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