Percival Hayhurst, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man prefers to wear flannel. His white hair is greasy and uncared for. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Ugly, Depressed, Racist. Bonds: Rich. Occupation: Bather
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
Simon Blyth, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear white pants and tee shirts, and sports empty pouches on his belt. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he seems to be bored by most things
Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Job, Mentor. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Anthony Asheton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His violet eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the east. A freak accident while working with his Architect mother left him crippled. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Immigrant, Job. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Henry Atterton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair is cut short. His eyes are gray.
Personality: Henry is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: Born in the west to a Body Guard, Henry learned a great deal about his mother's area of expertise. A freak accident while working with his Engraver mother left him crippled. He has drifted from career to career and currently works as a Body Guard.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Job, Rich. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Melee.
Ernest Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a red handlebar mustache and slicked back red hair. His eyes are violet.
Personality: Ernest wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality.
Ideals: Disciplined. Flaws: Hedonist. Bonds: Poor, Attractive. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp.
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