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NPC Generator

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Advanced [show]


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a violet vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his left hand. His white hair and beard is wavy and long. He has amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed. Bonds: In love, Military, Poor. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Ernest Clive, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)7 (-2) 17 (+3)9 (-1)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Dilettante does. His white hair is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.

Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Marlowe, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 16 (+3)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


William Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with grey and blue striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 6 years old his parents immigrated from the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert. Flaws: Addict, Insane. Bonds: Immigrant, Mentor. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

William Tindall, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)14 (+2) 9 (-1)7 (-2)
Skills Insight +2
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Godfrey Yardley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely tan suit with grey socks and a vest with buckled shoes, and a wedding ring on his left hand. He has done his best to style his blonde hair to look like a famous performer. He has green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Flaws: Shy. Bonds: In love, Rich, Debt. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Godfrey Yardley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 4 Antitoxin.


Social Check DCs


Gerald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries daggers. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently he has begun working with bootleggers and crooks.

Motivation: To get a good night's sleep; and doesn't want to be a body guard and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Family, Criminal record. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Wedgwood, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 7 (-2)9 (-1)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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