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Advanced [show]


Lance Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He carries a battered lance and tarnished nunchaku as well. His white hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Antagonistic. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Barney, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 sp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his golden hair in a pixie cut. His green eyes peer out from beneath his deerstalker green hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Balimaar studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Bonds: Poor, Attractive, Religious, Nature. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Balimaar Marley, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp. Alexandrite (700 gp). Pink pearl (160 gp). 1 Minor magic item.


Social Check DCs


Simon Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a pixie cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a criminal king-pin and mafia family Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion; and a rival would like him out of the picture

Flaws: Shy, Racist. Bonds: Attractive, Criminal record. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Simon Westbrook, Male Human Fighter 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)6 (-2) 13 (+1)17 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6

Possessions: 20000 cp. Onyx (20 gp). Violet garnet (300 gp).


Social Check DCs


Hugh Holton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long brown beard with little hanging trinkets. His ears are large.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Flaws: Ugly. Bonds: Rich, Enemies, Adventurer, Criminal record. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Holton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rock crystal (60 gp).


Social Check DCs


Clerebold Royal, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light tan in addition to tight pants. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Clerebold studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.

Motivation: To pay off his debts; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Insomniac, Shy. Bonds: Family, Debt. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Clerebold Royal, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)8 (-1) 16 (+3)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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