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Advanced [show]


Jocelyn Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers yellow and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly maces and glaives. His head has been shaved. His eyes are likewise hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Jocelyn Alby, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries longbows. His auburn hair is lengthy and is close to two feet long. His eyes are brown.

Personality: Eccentric and domineering, William will drive conversation. He is an amazing painter.

History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Farmer

Voice: French accent

Attributes [hide]

William Anderton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Peter Camden, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He wears his golden hair down. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Peter was born in the east. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Professionalism, Persistence. Bonds: Attractive, Guardian, Family. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Camden, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 12 (+1)8 (-1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp. Red spinel (90 gp). Carnelian (80 gp).


Social Check DCs


Norman Kirby, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Logical, Fighting. Flaws: Ugly. Bonds: Religious. Occupation: Soapmaker

Voice: Stutters

Attributes [hide]

Norman Kirby, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)6 (-2) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Royal, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His hair is short and silver. He has gleaming, smiling blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Reynard took refuge in the large cave and found the beat up crossbow and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted, Professionalism. Flaws: Secretive, Fearful. Bonds: Nature. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Royal, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Bloodstone (60 gp).


Social Check DCs

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