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NPC Generator

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Advanced [show]


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is kept up in a ponytail inside a small hat. His eyes are gray and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Brewer, Gunter learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.

Ideals: Justice, Optimist, Gifted. Flaws: Ugly. Bonds: In love, Job. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Gunter Vance, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp.


Social Check DCs


John Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of hammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his white hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: John was born with his mother's beautiful face. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Hedonist, Depressed. Bonds: Attractive, Military. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

John Whitby, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Freshwater pearl (10 gp). Golden yellow topaz (600 gp). Sard (70 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Shane Merton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a tan and grey handkerchief worn on his left side. His long blonde hair is drawn into a two foot long braid. His fierce violet eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a brothel owner, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends

Ideals: Joker. Flaws: Racist. Bonds: Mentor, Adventurer, Criminal record. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Shane Merton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Chrysoprase (40 gp). Sardonyx (40 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Henry Woods, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His golden hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has drifted from career to career and currently works as a Marshal.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Henry Woods, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)14 (+2) 10 (+0)18 (+4)
Skills Performance +6, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trey Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is brown and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Always inclined to offer people food he seems plenty friendly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Ugly, Hedonist. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Trey Wentworth, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs

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