Patrick Graeme, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his nunchaku. His blonde hair is cut short with large spiked bangs in the front. He has gleaming, smiling hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.
History: He was born in the south, but his parents moved at a very young age to the east. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better trade route.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Family. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Solomon Jacobs, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light brown in addition to tight pants. With bright red hair and a scraggly beard. He has blue eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the south. He moved out east to avoid the crime he committed. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a ruler and was forced into it by his family
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Criminal record, Family. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Frederick Marleigh, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is dressed in an above average manner. He has shaved his head bald. His fierce green eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Extrovert. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp.
Manfred Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a faded coat and loose pants complete with top hat. His red hair is smooth and relatively long. This blue eyed northerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Human compassion; and to reunite with his old friends
Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Immigrant, In love. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. A miniature golden chest with tiny emeralds lining the top (150 gp). A roughly beaten golden orb (150 gp). Silver chalice with lapis lazuli gems (150 gp).
John Sharps, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He wears a colorful flower in his silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Athletic, Gifted, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
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