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NPC Generator

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Advanced [show]


Rolf Warwick, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fancy brown suit. He is tall, broad shouldered and powerfully built. He has a auburn handlebar mustache and slicked back auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Rolf studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better world.

Motivation: Regain custody of his son; and doesn't want to be a fisher and was forced into it by his family

Ideals: Passionate, Gifted. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Rolf Warwick, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 12 (+1)6 (-2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Gerald Browning, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears blue painted combat armor at almost all times. He wears his brown hair up. His violet eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Someone believes him a fraud; and an old rival family wants him found

Bonds: Rich, Family, Adventurer, Enemies. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Browning, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Percival Dalton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his right hand. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has worked as a Tailor like his father before him.

Motivation: Expand his business.

Flaws: Racist. Bonds: In love, Job, Rich, Immigrant. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Percival Dalton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)17 (+3) 10 (+0)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Banded mail. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears blue painted combat armor at almost all times. His golden hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly. Bonds: In love, Poor. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Guy Roscoe, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 50 pp. Malachite (6 gp). Pink pearl (60 gp). Obsidian (6 gp).


Social Check DCs


Ernest Stratford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting black shirt and pants. His white hair is kept up in a ponytail inside a top hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Depressed. Bonds: Attractive, Criminal record, Religious, Slave. Occupation: Merchant

Voice: American accent

Attributes [hide]

Ernest Stratford, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 16 (+3)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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