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NPC Generator

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Advanced [show]


Patrick Kimberly, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a blue vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a top hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Patrick hails from a village terrorized by gnolls. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: Many gnolls want him driven away; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Rich, Enemies. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Kimberly, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)18 (+4) 13 (+1)11 (+0)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. 4 Thunderstones.


Social Check DCs


Guy England, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His green eyes dart from person to person.

Personality: Calm and collected, he is a well trained Stylist. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Stylist. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Lazy, Disease. Bonds: Job, Adventurer. Occupation: Stylist

Voice: Cold and demanding tone

Attributes [hide]

Guy England, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)8 (-1) 6 (-2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hubert Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. His hair is blonde, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of giants; and many giants want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies, Military. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Brownrigg, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Geoffrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. He wears a Stetson hat to cover his moderate length chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant, Job. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Geoffrey Eastoft, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Malachite (15 gp). Amber (160 gp). Amber (160 gp).


Social Check DCs


William Asheton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He usually wears his grey robe and has his quarterstaff always slung over his shoulder, and his gloved hand is found clutching a quarterstaff. His golden hair is unkempt and raggedy. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Mentor. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Asheton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs

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