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Advanced [show]


Dean Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Guard uniform. He is bald on top and has large white tufts of hair around his ears. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south, but his parents moved at a very young age to the west. Like his mother and his sister before him, after school he went straight into learning to become a Guard. He struck the Guard job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Dean Davenport, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Banded mail.


Social Check DCs


Cory Sydney, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue cloak and cross-gartered pastel stockings. His silver hair is lengthy and is close to two feet long. His green eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He has all his life been fascinated with painting.

History: The child of a Tailor, who enjoyed hunting, Cory was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Ideals: Optimist, Artistic. Bonds: Nature, Family, Adventurer. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Cory Sydney, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Odo Charlton, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the west. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Bounty Hunter, his father struggled to pay the bills. While studying, he fell in love. They married and had a daughter. He was granted arcane powers by his dying brother.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Pacifist, Gifted. Bonds: Poor, In love. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Odo Charlton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Tanglefoot bags.


Social Check DCs


Anthony Mitchell, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: Born in the west to a Assassin, Anthony learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently the stress of being a Assassin has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Professionalism. Flaws: Insane, Insomniac. Bonds: Attractive, Job. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Anthony Mitchell, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp. 1 Healer’s kit.


Social Check DCs


John Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. He has a silver handlebar mustache and slicked back silver hair. His eyes, though not visible through his cowl, are green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

John Eastaughffe, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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