Charles Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a shield on his belt. He has a moderate pudge and is not very fit. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south to a Cook, Charles learned a great deal about his mother's area of expertise. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Guardian, Job. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 19 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Ignan, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp.
Hunter Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Assassin does. His white hair is cut short. His ears are large.
Personality: He dislikes all the random violence that takes place in the south. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He has worked as a Assassin like his mother before him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 12000 cp.
Drogo Allerton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is blonde and very short. His skin is flawless and his green eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a Interpreter, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Chad Gladstone, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He has worked as a Cartwright like his mother before him.
Motivation: To be a Layabout again; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Chalcedony (30 gp). Red-brown spinel (130 gp). Star rose quartz (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Frederick Colby, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He sports a long blonde beard, and similarly colored long hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
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