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Advanced [show]


Everard Easton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear grey tank tops with brown pants. His auburn hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He dropped out of school before completing his studies. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Fighting, Opinionated, Logical. Bonds: Religious. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Everard Easton, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Onyx (50 gp). Black pearl (400 gp). Alexandrite (400 gp).


Social Check DCs


Theodoric Moreno, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, black cloak. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He has all his life been fascinated with music.

History: Born to a Ploughman, his mother struggled to pay the bills. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Artistic. Bonds: Poor, Criminal record, In love. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Theodoric Moreno, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Disguise kit.


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: Guy hails from a village terrorized by brigands. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud

Ideals: Logical. Flaws: Addict, Disease. Bonds: Enemies. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Guy Abram, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Adelard Northcott, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man has the majority of his body covered in plate. His golden hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Logical. Bonds: Attractive, Religious, Enemies. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Adelard Northcott, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)8 (-1) 11 (+0)13 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2400 sp. Red spinel (140 gp).


Social Check DCs


Godfrey Harley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. He has dyed his greying black hair a little too much giving a sharp black color. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast mountains. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Godfrey Harley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Malachite (16 gp). Deep blue spinel (500 gp). Brown-green garnet (110 gp).


Social Check DCs

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