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Advanced [show]


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. His eyes are likewise hazel.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Rich, Adventurer. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Peter Barclay, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Hailey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Mason. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business.

Ideals: Optimist, Joker, Entrepeneur. Bonds: Job. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

John Hailey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 600 sp.


Social Check DCs


Dustin Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his brown robe and has his club always slung over his shoulder. His hair is golden and curly. His blue unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Ruler business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Sutherland, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bernard Dumph, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He prefers to wear tan pants and tee shirts, and his gloved hand is found clutching a crossbow. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north to a Actor, Bernard learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Actor for hire.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Opinionated, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Bernard Dumph, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 5 (-3)12 (+1) 15 (+2)7 (-2)
Skills Deception +0, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Hastings, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy and is close to two feet long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Carpenter. He believes the world needs to unite to get rid of dire rats once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's attracted to the PC; and wants his loneliness to end

Bonds: Job, Enemies, Military, Attractive, Has a crush. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Hastings, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)12 (+1) 15 (+2)10 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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