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Advanced [show]


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear flannel. His hair is cut close to his head. His brown eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mayor father left him crippled. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Ugly, Cynical, Antagonistic, Disease, Insomniac. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Gerald Hastings, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)18 (+4) 11 (+0)15 (+2)
Skills Perception +2, Religion +6
Senses Passive Perception 16
Languages Common, Ignan, Orc, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Lapis lazuli (16 gp). Fire opal (1000 gp). Malachite (16 gp).


Social Check DCs


Richard Walcott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair and beard is wavy and long. His eyes are likewise brown.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Richard was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Logical, Gifted. Bonds: Job, Rich. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Richard Walcott, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)8 (-1) 6 (-2)11 (+0)
Skills Animal Handling +0, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp. Silver chalice with lapis lazuli gems (120 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Large well-done wool tapestry (400 gp). 4 Tanglefoot bags.


Social Check DCs


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his black robe and has his pickaxe always slung over his shoulder. He wears his brown hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has achieved small success as a Merchant.

Motivation: A deep hatred of orcs.

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Enemies, Job. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Gresham, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 18 (+4)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 600 sp. A silver and pearl hairclip (10 gp). A silver and pearl hairclip (10 gp). 4 Holy water. 2 Acid flasks.


Social Check DCs


Reynard Yeardley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His blonde hair, when down, is lengthy. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Religious, Enemies. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reynard Yeardley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 cp. Deep green spinel (80 gp). Silver pearl (80 gp).


Social Check DCs


Patrick Acton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. His chestnut hair is kept up in a ponytail inside a small hat. His hazel eyes peer out from beneath his small blue hat.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. His first spouse was a Barber, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Family, Adventurer. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Patrick Acton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)7 (-2) 12 (+1)13 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 10000 cp.


Social Check DCs

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