Thomas Whitby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fancy red suit. He sports a flattop hair cut. His eyes are a pleasant violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has achieved small success as a Seamstress.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Professionalism. Flaws: Addict, Mundane. Bonds: Attractive, Rich, Job. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Iolite (60 gp). Amethyst (90 gp). Amethyst (90 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Geoffrey Hayden, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. His black hair, when down, is lengthy. His blue eyes peer out from beneath his wide-brimmed black hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.
History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Sage; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Greedy. Bonds: Poor, Mentor, Immigrant. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. 1 Average lock. 1 Magnifying glass.
Tim Middleton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Beggar uniform. His hair is cut close to his head. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break.
Flaws: Shy. Bonds: Job, Poor, Slave, Adventurer. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Charles Byron, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and has the majority of his body covered in plate. He keeps his red hair in a flapper bob. He has a dull look in his brown eyes.
Personality: Prone to second guessing himself, he comes off as nervous. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp.
Patrick Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of luck on his torso. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He seems to be bored by most things; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Opinionated, Joker. Flaws: Mundane. Bonds: Slave, Criminal record. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee.
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