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NPC Generator

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Advanced [show]


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Ideals: Persistence. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Gerard Browning, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 6 (-2)7 (-2)
Skills Medicine +0, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Miles Compton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy white pantaloons and a blue scarf. He has no hair. He has a dull look in his green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Miles lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies, Family. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Miles Compton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. White pearl (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Copeland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Logical. Bonds: Rich, Attractive, Nature, Adventurer. Occupation: Bounty Hunter

Voice: Spits and sputters

Attributes [hide]

Jocelyn Copeland, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 2 Thunderstones. 3 Antitoxin. 2 Thunderstones. 1 Everburning torch.


Social Check DCs


Dustin Kinsley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a red armored body suit, with a simple green line shooting up and back down. His silver hair, when down, is lengthy. He has gleaming, smiling hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Dustin Kinsley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roland Lindsay, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to hide his balding. His eyes are likewise green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Roland does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Roland was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Roland was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Emotional, Depressed. Bonds: Military, Attractive. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Roland Lindsay, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)10 (+0) 15 (+2)10 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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