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Advanced [show]


Godfrey Cason, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear green clothing when he does not wear armor. His black hair is kept up in a ponytail inside a Stetson hat. His gray eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born in the west to a Dyer, Godfrey learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Dyer job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Antagonistic, Racist. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Godfrey Cason, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +0, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs


Roger Woods, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is an epitome of beauty. His black hair is cut short. His amber eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them

History: Roger hails from a village terrorized by goblins. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Opinionated. Flaws: Shy. Bonds: Adventurer, Attractive, Enemies. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Roger Woods, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)7 (-2) 8 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Red spinel (40 gp). Violet garnet (300 gp). Aquamarine (300 gp).


Social Check DCs


Peter Kendall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He dresses in blue turtlenecks beneath a black coat with blue slacks. He has a hunchback. He wears a deerstalker hat to cover his moderate length red hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Servant in town.

History: Peter was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Persistence. Flaws: Ugly, Antagonistic, Depressed. Bonds: Job. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Peter Kendall, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Guy Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a sickle on his belt. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Disciplined. Bonds: Military, Religious, Family. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Guy Morton, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a hand crossbow on his belt. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of illithids once and for all.

History: A powerful slaver made him what he is. There was a wharf not far from home where he often wandered off to fish. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Bonds: Family, Enemies, Mentor, Nature. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Hamilton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jet (60 gp). Jasper (30 gp). 8 Acid flasks. 8 Acid flasks. 8 Acid flasks.


Social Check DCs

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