Aldous Beitz, Male Human [Permalink]
Personal [hide]
Description: This man dresses in yellow turtlenecks beneath a green coat with red slacks, and sports empty pouches on his belt. His golden hair is still thick. His gray eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He is harsh and unforgiving.
History: He was raised in a island tribe. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Nature, Immigrant, Family. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 2 Holy water. 1 Tanglefoot bags.
Dustin Stanley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His auburn hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born the only child of a wealthy merchant. Dustin was born on a far eastern island where he grew up under the tutelage of his mother, an expert Detective. He has been a successful dealer in antiques buying low and selling high.
Motivation: Seeks redemption.
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Immigrant, Criminal record. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 5 (-3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Adelard Carlisle, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. His long golden hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and many illithids want him driven away
Ideals: Disciplined, Gifted. Flaws: Ugly, PTSD. Bonds: Family, Enemies. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Diggory Heiser, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His golden hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered music. He hasn't been sleeping well lately.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Professionalism, Artistic. Flaws: Insomniac, Antagonistic. Bonds: Military, Religious. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. 1 Masterwork studded leather.
Tim Wellington, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his morningstar ready. He has a small bristly mustache and wavy black hair. His eyes are green and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the east to a Apothecary, Tim learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Ideals: Fighting, Joker. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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