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Advanced [show]


Trym Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy white suit. He sports a flattop hair cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 7 years old his parents immigrated from the west. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: Attractive, Criminal record, Immigrant, Adventurer, Military. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Trym Huckabee, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Diggory Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple red line shooting up and back down. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against goblins

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Poor. Occupation: Armorer

Voice: American accent

Attributes [hide]

Diggory Paxton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 13 (+1)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Solomon Badger, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. He keeps his blonde hair in a flapper bob. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Enemies, Rich. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Solomon Badger, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Silver comb with moonstones (400 gp).


Social Check DCs


Balimaar Woods, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a blue coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and human compassion

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Has a crush. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Balimaar Woods, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)18 (+4) 16 (+3)15 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Trym Blakeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Shy. Bonds: Family, Job. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Trym Blakeley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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