Alexandre Lindsay, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by sweets. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Alexandre and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and seeks redemption
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gilbert Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. His hair is long and auburn with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Mayor.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Rich, Family, Military, Job, Criminal record. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 sp. 1 Climber’s kit. 1 Spyglass.
Patrick Milton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his blue eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Fisher in town.
History: Gifted from a young age, Patrick studied abroad. A gifted student he started as a Blacksmith, but he got bored and became a Fisher. He left for the west, certain he would find work there.
Motivation: Regain custody of his daughter; and to be a blacksmith again
Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Family. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 2400 sp.
Roger Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. His white hair is cut short. His eyes are amber.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Roger was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Bonds: Attractive, Has a crush, Adventurer, Job, Immigrant. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Everburning torch. 2 Tanglefoot bags. 5 Acid flasks.
Charles Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears many layers of old clothing at all times. His chestnut hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the north. Charles was born on a far northern forest where he grew up under the tutelage of his mother, an expert Detective. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many orcs want him driven away.
Flaws: Ugly, Insomniac. Bonds: Poor, Guardian, Enemies, Immigrant. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!