Trey Whitby, Male Human [Permalink]
Personal [hide]
Description: A 6'0" eastern man, he is dressed in a clean red cloak covering his clean studded leather. He wears his brown hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and to unite with his brother
Ideals: Impeccable, Artistic. Bonds: Criminal record, Adventurer, Family. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Guy Tyndall, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has no hair. His eyes are gray and catlike.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he is content
Ideals: Impeccable, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Shane Graham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a violet tunic with black highlights, and long red pants that bunch up around his shoes, he is not a threatening figure. He keeps his auburn hair in a pixie cut. His half smiles and green eyes are beguiling and draw you in.
Personality: He has a massive crush on the younger sibling of the Bookbinder who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Shane hails from a village terrorized by gnolls. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To reunite with his absent father; and wants his loneliness to end
Flaws: Secretive. Bonds: Attractive, Has a crush, Enemies, Military, Family. Occupation: Bookbinder
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp.
Hunter Trollope, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He has moderate length silver hair. His green eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better village for his children.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Joker, Logical. Bonds: Attractive, Nature, Adventurer. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Trey Gresham, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long white hair reaches down to his waist. His blue eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Alexandrite (1000 gp). Red garnet (70 gp). Lapis lazuli (5 gp). Sardonyx (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
