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NPC Generator

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Advanced [show]


Theodoric Walpole, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He carries with him a set of quarterstaffs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His eyes are green and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Gardener, Theodoric learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Gardener

Voice: French accent

Attributes [hide]

Theodoric Walpole, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Harrington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple black robe with white stripes complete with hood. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alex. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Military, Criminal record. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Alex Harrington, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)10 (+0) 13 (+1)6 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Drogo Morley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He is wearing a long, black cloak. His long black hair is drawn into a two foot long braid. His eyes are blue.

Personality: Calm and collected, he is a well trained Spy. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has worked as a Spy like his mother before him.

Motivation: Regain custody of his son; and he's attracted to the pc

Ideals: Justice, Gifted. Bonds: Attractive, Job, Family, Has a crush. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Morley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alexandre Sherwood, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a grey coat, and a wedding ring on his right hand. His black hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants revenge against goblins; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: In love, Attractive, Enemies, Religious. Occupation: Soapmaker

Voice: Russian accent

Attributes [hide]

Alexandre Sherwood, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear ponchos typically of a light black in addition to tight pants. His hair is red and curly. His eyes are likewise blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.

History: The child of a Shoemaker, who enjoyed hunting, Ernest was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Marry his sister to traveling adventurers; and to be a shoemaker again

Ideals: Disciplined. Flaws: Selfish. Bonds: Nature, Job, Family. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Ernest Milton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)17 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Giant, Aquan, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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