William Lindsey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His white hair is smooth and relatively long. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of drow once and for all.
History: Born to a pair of adventurers, William grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Many drow want him driven away; and to reunite with his old friends
Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Adventurer, Poor. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp.
Godfrey Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized emerald on his left hand. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.
Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.
History: He was born several months after his mother was called into army service. His psionic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Gifted. Bonds: Rich, Military, Job. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: Just what you see.
Anselm Elton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man wears brown leather gloves, a brown jacket, and tight pants. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Blue sapphire (700 gp). Hematite (14 gp). White opal (700 gp).
Roland Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a brown and yellow robe with the hood down. He keeps his black hair in a flapper bob. He wears an eyepatch.
Personality: Roland wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Fire opal pendant on a fine gold chain (600 gp). Gold dragon comb with red garnet eye (300 gp).
Odo Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His white hair is singed and shortened. His eyes are amber and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Odo was born the youngest of three triplets. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Family, Immigrant. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2800 sp. 3 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!