Charles Davenport, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His white hair is kept up in a ponytail inside a top hat. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across
History: When he was but 5 years old his parents immigrated from the south. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Immigrant, Job, Family. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Godfrey Prescott, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a wide-brimmed hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Adventurer in town.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg
Bonds: Poor, Attractive, Job, Religious, Family. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 4 Tanglefoot bags. 1 Everburning torch.
Anthony Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. His chestnut hair and beard is wavy and long. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Jeweler like his mother before him.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Fighting, Entrepeneur, Gifted. Bonds: Job, Military. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Dean Huxley, Male Human [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze, he is not a threatening figure. His red hair is thinning but still full. His eyes are likewise violet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: He is greedy.
Flaws: Antagonistic, Lazy, Mundane. Bonds: Rich, Immigrant. Occupation: Beggar
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. 1 Breastplate. 1 Darkwood Shield. 1 Chain shirt.
Bertram Hayden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing colorful clothing, dressed as a Junk Dealer. His white hair is lengthy and is close to two feet long. He has amber eyes.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: The child of a Painter, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 70 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
