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NPC Generator

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Advanced [show]


Heward Shelley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a custom-built plate barding that's adorned with black lining and desert motifs. His silver hair is thinning but still full. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. He worked as a nervous Locksmith and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Heward Shelley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 7 (-2)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Diggory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a yellow suit. His hair is short and silver. His eyes are amber.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Mundane. Bonds: Criminal record, Rich. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Diggory Ainsworth, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Snape, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears tan cloth garments or leather armor. With a patchy white beard and wild white hair. He has hazel eyes and a tan hat with a violet feather.

Personality: He never swears and excessively uses polite adverbs when speaking. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Jocelyn was born in the east. At a young age he loved to build and create. In his 12th year, his parents were killed by a giants raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Optimist, Persistence. Flaws: Hedonist. Bonds: Enemies. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jocelyn Snape, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aldous Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Sensitive. Bonds: Immigrant, Has a crush, Nature. Occupation: Layabout

Voice: German accent

Attributes [hide]

Aldous Ainsley, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)10 (+0) 18 (+4)8 (-1)
Skills Acrobatics +4, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. Citrine (70 gp). Jasper (70 gp). White opal (500 gp).


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. He carries with him a set of spears on his belt, each one with a aquamarine on the hilt. His golden hair, when down, is lengthy. His eyes are hazel and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

William Home, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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