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NPC Generator

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Advanced [show]


Theobald Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His long black hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Military, Adventurer. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Ramsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Athletics +1, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alexandre Windsor, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports pastel clothing, slightly heavier than average wear. His silver hair is thinning but still full. He has several tiny opal earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Courier

Voice: Timid voice

Attributes [hide]

Alexandre Windsor, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Dean Richie, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His white hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against giants

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Dean Richie, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Van Es, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears tattered old clothes. His red hair is styled in orderly dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Shepherd profession.

History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. He became a Priest soon after.

Motivation: Further expansion of business.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Van Es, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Kody Pickering, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Gifted. Flaws: Ugly, Antagonistic, Forgetful. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Kody Pickering, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs

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