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NPC Generator

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Advanced [show]


Gerald Huxley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His blonde hair and beard is wavy and long. He has several tiny emerald earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of northern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Joker. Bonds: Attractive, Rich, Criminal record, Immigrant. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Gerald Huxley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Brady, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy blue suit. He is an epitome of beauty. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber eyes peer out from beneath his feathered blue hat.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and revenge

Flaws: Depressed, Disease. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Odo Brady, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 17 (+3)10 (+0)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Zircon (60 gp). Fire opal (500 gp). Jet (60 gp). Coral (60 gp). 1 Minor magic item.


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. He has dyed his greying silver hair a little too much giving a sharp silver color. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Rich. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Patrick Marlowe, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 17 (+3)7 (-2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Dudley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a yellow poncho over his likewise colored trousers and shirt, and is pretty ugly. His auburn hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Gunter Dudley, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 55 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)8 (-1) 16 (+3)11 (+0)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 2 Acid flasks.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright brown hair and a scraggly beard. His green eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gerard was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Impulsive. Bonds: Family, Adventurer, Job. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Conway, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)18 (+4) 16 (+3)6 (-2)
Skills Arcana +6, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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