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NPC Generator

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Advanced [show]


Theobald Livingstone, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he dresses in collared shirts and wears a proper scarf over his head. His brown hair and beard is wavy and long. His eyes are green and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: Theobald was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Sage soon after.

Motivation: Revenge; and wants to open a new tavern

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Theobald Livingstone, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)9 (-1) 16 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Charles Easton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown trousers with violet and black striped suspenders. He wears various colorful collared shirts. He wears his brown hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Flaws: Ugly, Addict, Insane. Bonds: Rich, Mentor. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Charles Easton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Dustin Blackwood, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is bald on top and has large golden tufts of hair around his ears. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Dustin Blackwood, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 9 (-1)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Wesley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His brown hair, when down, is lengthy. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Trym Wesley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears brown painted combat armor at almost all times, marred by teas. His hair is red and curly. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Nash, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 5 (-3)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Simple lock. 1 Simple lock.


Social Check DCs

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