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NPC Generator

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Advanced [show]


John Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He has a small bristly mustache and wavy black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Assassin. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: John hails from a village terrorized by giants. His childhood dream was to be a Laborer, but he was a colossal failure. He then took over the family business and is one of the better Assassin for hire.

Motivation: He is content; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Joker. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

John Stafford, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theodoric Kent, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat, and carries sickles. He wears his silver hair down. His eyes are likewise blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Theodoric has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Kent, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 11 (+0)4 (-3)
Skills Investigation +4, Performance -1
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Adam Merton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly red, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He wants revenge against giants; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Poor, Job, Religious, Enemies. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Adam Merton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gunter Benson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is braided into rings. His eyes are likewise blue.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Carter father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Rich, Military. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Benson, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Harper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet wide-brimmed hat and violet clothes. His blonde hair is still thick. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Alex and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alex discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alex fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and regain custody of his son

Flaws: Shy, Disease. Bonds: Adventurer, Rich, Family. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Harper, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Performance +2, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs

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