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NPC Generator

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Advanced [show]


Adelard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a brown suit. His head has been shaved. This gray eyed easterner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear.

Ideals: Logical. Flaws: Ugly, Fearful, Insane. Bonds: Job. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Adelard Eastaughffe, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)13 (+1) 7 (-2)10 (+0)
Skills Insight +0, Stealth +1
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Heward Graeme, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His white hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heward was born the youngest of three triplets. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic, Opinionated. Flaws: Fearful. Bonds: Rich, Family. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Heward Graeme, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Fletcher and found it very stressful. He then took over the family business and is one of the better Fletcher for hire.

Motivation: To be a Fisher again; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Job, Rich. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Merton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Athletics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Robert Kendall, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His brown hair is thinning but still full. He is baby faced.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Barber like his father before him.

Motivation: Revenge.

Ideals: Philantrophist. Bonds: Poor, Job, Religious, Enemies. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Robert Kendall, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Celestial, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: Freshwater pearl (7 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Roger Wesley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His white hair is kept up in a ponytail inside a top hat. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: Born in the north to a Guard, Roger learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Attractive, Job, Religious. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Roger Wesley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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