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NPC Generator

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William Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a very tight haircut. He has several tiny jet earrings on each ear.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

William Hallewell, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 12 (+1)6 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gilbert Elton, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is muscular with a powerful set of arms. His hair is short and auburn. His violet eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.

History: He comes from a rich western family. His family was turned out during the war. He and his family wandered west to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he is greedy

Flaws: Insomniac, PTSD. Bonds: Religious, Rich, Job. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Gilbert Elton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Azurite (14 gp).


Social Check DCs


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His brown hair is cut short. He has gray eyes and a tan hat with a brown feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is content.

Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Immigrant, Nature. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Shane Heiser, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. He has silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Passionate, Optimist. Flaws: Mundane. Bonds: Attractive, Slave. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Arnold Barlow, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 7 (-2)11 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Smokesticks. 1 Alchemist’s fire. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Hunter Ansley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. He has dyed his greying red hair a little too much giving a sharp red color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Hunter Ansley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)6 (-2) 16 (+3)9 (-1)
Skills Nature +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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