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Advanced [show]


Gomory Norton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with brown pants, and he perpetually has his lance ready. His hair is long and chestnut with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His violet eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gomory hails from a village terrorized by giants. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by giants. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Enemies, Nature. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Gomory Norton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)14 (+2) 15 (+2)9 (-1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Blue sapphire (900 gp). White pearl (40 gp). Brown-green garnet (40 gp).


Social Check DCs


Guy Alston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing colorful clothing, dressed as a Tailor. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is lengthy. His eyes are gray and beady.

Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered

History: Guy was born in the south. At a young age he loved to build and create. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Slave, Religious, Military. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Alston, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp. Lapis lazuli (8 gp). Amber (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Justin Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries a battered longsword and tarnished lance as well. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.

History: Justin was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Fighting, Disciplined. Flaws: Selfish. Bonds: Attractive, Family, Has a crush. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Dalton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Banded agate (7 gp). Tourmaline (140 gp). 1 Breastplate. 1 Breastplate.


Social Check DCs


Bernard Kendal, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his green robe. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. He has a auburn handlebar mustache and slicked back auburn hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 6 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he has a crush on the local guard

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Bernard Kendal, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.


Social Check DCs


Ralf Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely violet suit with green socks and a vest with buckled shoes. His long black hair reaches down to his waist. His blue eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 3 years old his parents immigrated from the south. While studying, he fell in love. They married and had a daughter. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: Immigrant, Rich, In love, Job. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Tickle, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Nature +6, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp.


Social Check DCs

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