Drogo Landon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a red vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Gifted, Optimist. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
Simon Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. His blonde hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal singing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by orcs. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: To pay off his debts; and someone believes him a fraud
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Debt. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 80 pp.
Odo Clare, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. He has styled his red hair well, parting it to the right. His thin eyebrows rest above his beady hazel eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. A gifted student he started as a Mason, but he got bored and became a Apothecary. He inherited the family business which he has now maintained for 15 years.
Motivation: To pay off his debts; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Job, Debt. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Norman Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Courier, who enjoyed hunting, Norman was taken on many hunting expeditions. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor
Bonds: Attractive, Job, Adventurer, Nature, Immigrant, Family. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 50 pp.
Don Garfield, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. He wears a feathered hat to cover his moderate length black hair. His eyes are blue and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Don hails from a village terrorized by illithids. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Revenge; and a rival would like him out of the picture
Flaws: Antagonistic. Bonds: Attractive, Military, Enemies, Criminal record. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp.
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