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Guy Richie, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy red suit. With bright black hair and a scraggly beard. This gray eyed southerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: The child of a Banker, who enjoyed hunting, Guy was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To settle down with his crush; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Pacifist. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Guy Richie, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Arnold Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple tan line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has styled his blonde hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Addict, Shy. Bonds: Military. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Arnold Marley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Hematite (13 gp). Red-brown spinel (60 gp).


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in green turtlenecks beneath a black coat with green slacks. He has a very tight haircut. His brown eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of orcs; and to unite with his brother

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Family, Enemies. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Gerald Copeland, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anthony Walcott, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Anthony Walcott, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Anthony Bentley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears light armors faded through time and improper care. His clothes are grease stained in places. He keeps his silver hair in a flapper bob. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Anthony Bentley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 9
Languages Common, Goblin, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp.


Social Check DCs

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