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NPC Generator

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Advanced [show]


Trym Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a blue scarf, and he perpetually has his spear ready. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His hazel unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of giants once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Justice, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Trym Kirby, Male Human Fighter 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp.


Social Check DCs


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he prefers to wear black pants and tee shirts. He has a auburn handlebar mustache and slicked back auburn hair. His violet unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Hunter business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Hunter.

Motivation: To be a Sage again; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Job, Nature. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Gerald Norton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 6 (-2)10 (+0) 15 (+2)13 (+1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Kyle Cromwell, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. He has a long red beard with little hanging trinkets. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is afraid of women and trembles around them

History: Kyle was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Persistence. Flaws: Ugly, Racist, Shy. Bonds: Slave. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kyle Cromwell, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. Solid gold idol (400 gp). Black velvet mask with numerous citrines (110 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Kinsley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane. Bonds: Attractive, Religious, Criminal record, Nature. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Kinsley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Norman Southey, Male Human [Permalink]

Personal [hide]

Description: This northern man wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His clothes are grease stained in places. He has wavy red hair. His brown eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies, Criminal record. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Norman Southey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)11 (+0) 10 (+0)17 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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