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NPC Generator

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Advanced [show]


Robert Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting brown shirt and pants. He sports a long white beard, and similarly colored long hair. His eyes are blue and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. His childhood dream was to be a Engraver, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Expand his business; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Robert Barlow, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 8 (-1)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 3000 sp. Sard (40 gp). Jet (120 gp). Sard (40 gp). Aquamarine (1100 gp).


Social Check DCs


Hunter Shipley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is long and chestnut with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are likewise blue.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: His father raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive, PTSD. Bonds: Attractive, Nature. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Hunter Shipley, Male Human Fighter 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 500 gp.


Social Check DCs


William Wesley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his white hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he is content

Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Religious, Nature. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

William Wesley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 13000 sp. Solid gold idol (1100 gp). 1 Minor magic item.


Social Check DCs


Bertram Yorke, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears baggy black pantaloons and a green scarf, marred by beers. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To pay off his debts; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, In love, Debt. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Yorke, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 8 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Blakely, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His white hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Flaws: Addict. Bonds: Religious, Mentor, Family, Rich. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Balimaar Blakely, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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