Conrad Burton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his tan robe and has his hammer always slung over his shoulder. His brown hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by goblins. Conrad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A deep hatred of goblins; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Military, Slave. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Peter Upton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His tied-back hair is black. His green eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich eastern family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Job. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Solomon Hadley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tan wide-brimmed hat and tan clothes. His whole body is exceptionally muscular. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the west, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Flaws: Shy. Bonds: Immigrant, Religious, Poor, Job, Enemies. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp.
Norman Tinley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his black hair up in a very large beehive style do. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the large cave and found the beat up flail and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Attractive, Nature. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kyle Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with pastel stripes complete with hood. He is bristling with hidden weapons, mostly longbows and swords. He keeps his long blonde hair kept up in a rat tail. His thin eyebrows rest above his beady amber eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the north to a Jeweler, Kyle learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Flaws: Ugly, Racist. Bonds: Criminal record, Job, Immigrant. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (400 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
