William Law, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: While he acts the brute, he is far gentler than he would appear. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: William was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Family, Religious. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Draconic, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 70 pp. Freshwater pearl (7 gp). Rhodochrosite (7 gp). 3 Holy water. 1 Antitoxin.
Simon Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He carries with him a set of spears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: He wants revenge against goblins; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Rich, Enemies. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 50 pp.
Wymar Clapham, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He has no hair. His eyes are green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against goblins.
Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Enemies, Immigrant. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ernest Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries daggers. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Jeweler. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the east to a Jeweler, Ernest learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Stableman again.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 2 Holy water. 1 Tanglefoot bags.
Kody Nibley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak, and carries bastard swords. He keeps his black hair in a flapper bob. His green eyes are passionate and lively.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He seems to be bored by most things; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Religious, Rich, Criminal record. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. Hematite (12 gp). Sardonyx (20 gp).
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